A couple of recent posts by Rex Brynen (see his excellent blog most often!) have shed a new light on some ongoing discussions about the usefulness of gaming for intelligence analysis and – for the more philosophically minded – the place of counterfactual thinking – commonly referred to as „alternative history“ – in heavyweight historical reasoning. See for Yourself!
Review of „A distant plain“ (see below)
For a detailed look at the capabilities of these „tools“ one might have a closer look at computer games such as „Command: Modern Air/Naval Operations„) or boardgames like the already mentioned „A distant plain“ as insightful tools for getting at a better understanding of conflict dynamics and „stories“ in analytic intelligence.
At least from a didactic perspektive we see some really powerful training instruments, maybe even (much) more in terms of serious gaming …